Scrap the entire false ship idea. You should be ashamed of yourself for ever thinking that was a good idea. It does not move fast enough, it does not stay on screen, and it damages you. How many drugs were you on when you made such a terrible idea?
You just need to be careful with your usage of your thrusters and shockwave and you should be able to get the fake ship all the way across, drama queen.
Made a new sprite for the ship. It now actually is modular, with big upgrades visually getting attached. Here it is with the schmups thruster upgrade :
Don't know how I feel about the change to void gusts instead of just not losing speed with the new update, other than that, it looks nice for a demo/WiP.
And here's another preview : I'm reworking how speed/fuel work. Instead of simply removing drag through an upgrade early on, you now have to ride the Void Wind (?) to be able to get enough range to reach the objectives!
This is a neat concept, learn to fly meets Node Buster! I could see a lot of potential to it! keep up the good work! We are also making a Node Buster inspired game, so we share interests eheh
Yeah, sorry, since this is the gamejam version I didn't have time to add a proper ending or even make the 3.3km limit visible. If you got the laser upgrades / super lightning shield, that's currently the end of content. I'll be updating soon !
I like how this game genre shifted twice. First we start as a launch game, and it's like oh that's neat. Then we get to the first star, and it becomes a Flappy Bird. And then we reach the second star and it becomes a space shooter.
I really appreciate that you didn't just got inspired by the node buster genre, but what's unique in your game, is the gameplay changing,
The fact you start focusing on the launch, then you have to control WASD, then you have to shoot,
I really hope in future you'll stay on that mindset, maybe having homing missiles that you control with mouse, shield that you can have with E, Space for dash in future, then maybe for another "universe" you are more in a topdown shooted instead of horizontal, this is a neat way of exploiting the node buster/astrodle genre !
Pretty darn atmospheric and neat, I really hope you expand this into a post-jam version!
It seemed the arrow slowdowns don't work very well, and it leads to a frustrating situation where you want to just commit suicide to try again with better launch speed, but meh, that's the kind of jam jank that's more than acceptable!
I did especially like how the music changed as your awareness grew, and I think you are critiquing yourself a bit too hard on the icons, they're a bit rough, but they weren't 'distracting', so I might not have noticed if you didn't mention it!
The way "launching" works right now is a bit janky (launching straight horizontally is way better too). That's probably the part I would have refactored first with one more day ;)
For now I'm motivated to keep on working on this, stay tuned!
Thanks! :) That's pretty much the end anyway (you can get one new research using enemy blood if you kill a few, but that's it). I had an ending planned but ran out of time.
← Return to game
Comments
Log in with itch.io to leave a comment.
Scrap the entire false ship idea. You should be ashamed of yourself for ever thinking that was a good idea. It does not move fast enough, it does not stay on screen, and it damages you. How many drugs were you on when you made such a terrible idea?
You just need to be careful with your usage of your thrusters and shockwave and you should be able to get the fake ship all the way across, drama queen.
Made a new sprite for the ship. It now actually is modular, with big upgrades visually getting attached. Here it is with the schmups thruster upgrade :
Don't know how I feel about the change to void gusts instead of just not losing speed with the new update, other than that, it looks nice for a demo/WiP.
Here's a preview for a new anomaly level :
And here's another preview : I'm reworking how speed/fuel work. Instead of simply removing drag through an upgrade early on, you now have to ride the Void Wind (?) to be able to get enough range to reach the objectives!
This is a neat concept, learn to fly meets Node Buster! I could see a lot of potential to it! keep up the good work! We are also making a Node Buster inspired game, so we share interests eheh
Thanks!
I actually beat the web demo for Time Survivor before, I really liked it! Let's hope for good luck for us both with our Steam releases :)
Amazing! We are just releasing the second minute update! if you want you can try it out (currently in alpha closed testing in our Discord server)
Working on UI clean up (amongst other things) :
why do i just explode at 3.3km? is that the end or is there something i'm missing?
Yeah, sorry, since this is the gamejam version I didn't have time to add a proper ending or even make the 3.3km limit visible. If you got the laser upgrades / super lightning shield, that's currently the end of content. I'll be updating soon !
We are waiting on incrementaldb.com for this to be filled out I hope you can do it
I can see that a bunch of visits on the game came from this site, but I can't actually find my game in there, what am I doing wrong?
Anyways, I'm back to working on the game now! :)
Will probably be a while before 1.0 but I'll make a post soon when I have new stuff to show.
https://www.incrementaldb.com/game/warp-explorer
Probably it was in review phase
This game concept is really good. I found that once you unlock the wasd upgrade, camping at bottom is very overpowered.
Thanks for using my track! The game is awesome
The vial to unlock "real ship" is red on the bottom, but pink/purple on the screen.
I didn't chase after it as I had a ton of pink/purple already.
Whoops, good catch! Gonna fix that as soon as jam judging is over, thanks
Maybe after the jam ends you could finish the game?
Yeah, I plan to! :)
I’ll be looking forward to it!
Very cool take on the incremental skill tree genre. I am very very excited to see the full version of this game.
i like it
Very nice
I like how this game genre shifted twice. First we start as a launch game, and it's like oh that's neat. Then we get to the first star, and it becomes a Flappy Bird. And then we reach the second star and it becomes a space shooter.
I really appreciate that you didn't just got inspired by the node buster genre, but what's unique in your game, is the gameplay changing,
The fact you start focusing on the launch, then you have to control WASD, then you have to shoot,
I really hope in future you'll stay on that mindset, maybe having homing missiles that you control with mouse, shield that you can have with E, Space for dash in future, then maybe for another "universe" you are more in a topdown shooted instead of horizontal, this is a neat way of exploiting the node buster/astrodle genre !
Pretty darn atmospheric and neat, I really hope you expand this into a post-jam version!
It seemed the arrow slowdowns don't work very well, and it leads to a frustrating situation where you want to just commit suicide to try again with better launch speed, but meh, that's the kind of jam jank that's more than acceptable!
I did especially like how the music changed as your awareness grew, and I think you are critiquing yourself a bit too hard on the icons, they're a bit rough, but they weren't 'distracting', so I might not have noticed if you didn't mention it!
The way "launching" works right now is a bit janky (launching straight horizontally is way better too). That's probably the part I would have refactored first with one more day ;)
For now I'm motivated to keep on working on this, stay tuned!
Thanks for the icons, that's reassuring
really good game, i thought it was great. I got stuck in the red warp, with the enemys, and the first stage of the laser. overall it was great though.
Thanks! :)
That's pretty much the end anyway (you can get one new research using enemy blood if you kill a few, but that's it). I had an ending planned but ran out of time.
The launch arrow moves too fast for it to be playable
Later on you can buy an upgrade to make it easier.
But I agree, it started a bit too hard, I just made it slower. Can you try again? :)
Definitely helped make it playable. Very nice overall, would like to see where you go with it for a finished version in the future.