Controls : ZQSD to move, Mouse to aim, Left Click to dig (you can hold it)

You fell in a cave, and the walls are alive.

They are closing in on you.

You've only got limited free space left!


Jam notes : 

This is an entry for Trijam #277 (the 3 hour jam), theme was Free Space.

I had just begun working on a freeform digging system in Godot (for about a day) and I saw the trijam theme kinda fitted, so I decided to use it as an asset and try to throw something together.

In the end, my system was still quite bugged and making the terrain grow also introduced a ton of bugs, so I spent basically the whole 3 hours bug fixing rather than adding game elements.

As a result, the game is very, VERY basic. But it's an okay tech demo I guess! :)

Update 07/07/24: small bugfixes

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